A furor among several old-guard D&D creators prompted me to write this. Hyperbole, logical fallacies, and blinkered and outmoded thinking were on full display. Dismaying was the anti-progress and anti-sensitivity in evidence. So was the clear lack of understanding about modern gaming and games, including D&D as it exists today. Unsophisticated was the understanding of how communication and other shared experiences, such as streaming, affect gaming today.
Worse was a hidebound adherence to an outdated way of thinking about how games depict imaginary people. To these veterans, evil must be absolute so the good might discern and righteously smite it. The point here is not to vilify these guys for their shallow takes. I disagree with them, though. I’ll go into why, starting with the topic of recent discourse.
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